Manscaped Handyman
A shaver modeled from photos and staged two ways: 100% 3D in the studio and 3D + AI in the real world.
- Type
- Concept project
- Deliverable
- 3D packshot and AI scenes
- Role
- 3D, AI and post
- Year
- 2026
From brief to final frame.
The brief
A CGI + AI challenge: model the Manscaped Handyman from photos only, build the materials and deliver four images. A hero and a close-up fully in 3D, plus two scenes, one with people and one styled, combining 3D with generative AI.
How it was made
I modeled the shaver from reference photos, paying attention to the blades, the chevron texture and the button, and did the lookdev for the plastic, metal and LED. The studio images are pure render. In the scenes with people and environments, the product render was the base for the AI, so shape, proportion and branding stay the same from one image to the next.
The result
The same product, faithful across thirteen images: from the infinite background to glowing charcoal. 3D guarantees the product, AI multiplies the settings.















- BlenderModeling, shading, lighting and rendering
- IA generativaAI environments and scenes
- PhotoshopPost-production and finishing
- 3D, AI and post
- Murillo Cunha
Got an idea?
We'll put it on screen.
